An Insight into how Virtual and Augmented Reality has evolved and become one of the mainstream technologies
Computer technology has changed massively over the years with end users getting more and more immersive and realistic experience. Virtual and augmented reality is also a part of the same revolution. A virtual reality (VR) refers to a computer-generated virtual reality (or virtual environment) in which a user can interact with it using specialized electronic devices like special headsets equipped with specialized sensors or gloves with electrodes. Augmented Reality (AR) describes the transformation of digital information into the visual experience of an active world, where the physical properties of the digital world are augmented by the human visual system.
One type of augmented
reality uses a computer to augment the human mind perceiving the
environment, either through an optical lens, screen, or any other form of
sensory input. Another example is the use of digital photographs taken by a
digital camera to overlay digital images in a live video experience. Virtual
reality is a great source of learning about a variety of subjects. Many people
have access to high-end technology at their disposal to create an environment
that simulates the real world and allows them to see things from another point
of view. It's also a good way to practice new skills, like talking to patients
and their family members without actually having to interact with them.
Virtual experiences can also help foster creativity and
problem-solving skills, which is important in both academic and workplace
environments. As students become more comfortable with the idea of using a
virtual environment to learn, they are also able to develop interpersonal
skills that will make them better problem solvers and communicators in
real-life situations. The U.S. is one of the leading countries in the field of virtual
and augmented reality. Major players in this field are situated in the U.S. and
are focused on introducing novel products such as headsets and technology to
further the AR/VR experience.
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